Creating Persistence

Memorialize Gamer Milestone Achievements

The life of a gamer is speckled with moments of achievement, surrounded by moments of anger, frustration, and intense concentration. Capturing those moments of achievement and recording them for the gamer paints the history that gamers want to see and the legacy they wish to create for their online persona. Many of these moments are shared universally:

  • First assisted victory
  • First solo victory
  • Setting a new personal record
  • Setting a new community record
  • Setting a new world record
  • Winning an organized event

The ways in which these achievement milestones can be captured and memorialized include:

  • Granting a persistent award to the gamer's profile
  • Recording the game session details and attaching to the award (i.e. logs, statistics, screenshots, videos)
  • Notifying relevant third parties of the achievement depending on the significance

Facilitate New & Greater Experiences

Online games that leverage the power of the Internet are able to offer an almost limitless environment for having new and greater experiences. The combination of a rich information store and great user interface design opens up opportunity to help gamers find new and better experiences, whether that comes in the form of fresh content, new friends, community involvement, competition and rivalry, character enhancement and a host of other customized service offerings.

Strengthen Social Relationships & Bonds

Online social networking will be integrated into virtually every web property by the time the term Web 3.0 comes around. Apparently, people like to meet and interact with other people. Meeting someone online is a simple process of degree of separation that diminishes over time if both parties wish. The role of technology is to assist in the connection rather than to impede the connection. The basic sequence is as follows:

  • 1. Time-delayed Visual Interaction (viewing profiles)
  • 2. Time-delayed Text Interaction (posting comments | private messages)
  • 3. Real-time Text Interaction (instant messaging | chat rooms)
  • 4. Real-time Voice Interaction (phone | voice chat rooms)
  • 5. Real-time Visual Interaction (web cam | in-person)