| A.I. Engine |
GINA™ |
| Transport |
Event Driven (push/pull) |
| Data |
Clustered Database Architecture |
Communications
- Friend Lists
- Instant Messaging
- Chat Lobbies
- Private Chat Rooms
|
Event Driven (push/pull)
|
Matchmaking
- Instant Action
- Pick-Up Games
- Scrimmage / Challenge
- Automated Tournaments
- Ladders
- Leagues
|
Dimensional Skill & Preference Matching, Fully Automated
- Yes
- Yes
- Yes
- Yes, multiple formats
- Yes
- Yes
|
| Statistics
|
Flexible
|
Content
- Player Profiles
- Team Profiles
- Static Achievements
- Dynamic Awards
- Torches, Trophies
|
Flexible
|
Commerce
- Micropayments
- Subscription
- Custom Store Front
|
Flexible
|
| Server Infrastructure |
GameGrid™ |
| Messaging Relay Bot |
Jabber, AIM, MSN, IRC, ICQ |
| Ping Optimization |
Yes |
| Authentication |
Yes |
| Localization |
Yes |